KOEI TECMO HOLDINGS
Basic Information
- Stock Code
- 3635
- Industry
- Information and Communications
- Category Detail
- Content Production & Distribution
- Prefecture
- Kanagawa Prefecture
- Establishment Year
- April 2009
- Listing Year
- April 2009
- Official Website
- https://www.koeitecmo.co.jp/
- TSE Information
- TSE Information
- Yahoo! Finance
- Yahoo! Finance
- Other Companies
- Nihon Falcom, Nippon Ichi Software, Yukes, Tose, Sega Sammy Holdings, Square Enix HD, Capcom, Konami
Overview
KOEI TECMO HOLDINGS is a leading company in the information and communications industry established in 2009, with strengths in historical content centered on game software development.
Current Situation
In the fiscal year ended March 2024, it recorded consolidated net sales of 84.5 billion yen, operating income of 28.5 billion yen, and net income of 33.8 billion yen, maintaining a stable revenue base. Its main business is home console game software development, where it has built a strong brand centered on historical themes. It is also expanding into online games and mobile business, supporting various game platforms. It has multiple development subsidiaries domestically and internationally, advancing into global markets. It has diverse sub-brands such as 'Kou Shibusawa,' 'Omega Force,' 'Team NINJA,' and 'Gust,' excelling in product development capabilities. It has overcome patent litigation issues and is pursuing enhancements in technology and IP. Headquartered in Yokohama, Kanagawa Prefecture, with a new head office in the Minato Mirai area. It focuses on sustainable development and regional contributions, strengthening its organizational structure toward its 2030 long-term strategic goals. Moving forward, it plans to improve management efficiency through consolidation of finance functions and executive refresh.
Trivia
Interesting Facts
- Company born from the management integration of KOEI and TECMO
- Live house-style hall attached in Yokohama Minato Mirai area
- Global hit of the 'Nioh' game series
- Owns numerous veteran brands of historical simulation games
- History of being found partially liable for infringement and ordered to pay damages in patent litigation
- Acquired multiple popular brands including Gust as subsidiaries
- Early entry into online games and expanded membership
- Social games with user base of 1 million people
- Maintains good labor-management relations without an in-house labor union
- Plans to strengthen structure through establishment of finance subsidiary in the future
Hidden Connections
- Studio 'Gust' is known as the main development base for the Atelier series
- Brand 'Team NINJA' is synonymous with high-difficulty action games
- Live house 'KT Zepp Yokohama' is a facility directly connected to the group head office
- Overseas development teams of subsidiaries form important bases in Asia
- Relationship with Capcom drew attention in patent litigation over Samurai Warriors series
- Eriki family deeply involved in management, maintaining traditions since founding
- Owns multiple titles exceeding 1 million online game users
- Holds many historic IPs in the Japanese game industry, exerting strong influence
Future Outlook
Growth Drivers
- Sustained and expanding popularity of historical games domestically and internationally
- Growth in online and mobile game markets
- Active investment in new technologies and digital content fields
- Promotion of multifaceted monetization leveraging brand power
- Expansion of synergies with cultural and tourism promotion through regional partnerships
- Sustainable management and maintenance of good labor-management relations
- Strengthening of locally adapted marketing in overseas markets
- Expansion of IP licensing business
- Creation of new collaborations and partnerships
- Profit structure strengthening through efficiency gains from organizational reforms
Strategic Goals
- Integration and strengthening of digital platforms
- Optimization of financial strategy through new finance subsidiary
- Expansion of product and technology base through global M&A
- Brand value enhancement through game museum establishment
- Sustainable growth through promotion of ESG management
- Deepening of IP strategy and promotion of multi-field expansion
- Achieve over 50% sales ratio from online business
- Development of diverse talent and creation of comfortable work environment
- Growth target of approximately double operating income compared to previous period
- Corporate activities balancing regional cultural promotion and economic contributions
Business Segments
Game Software Development Support
- Overview
- Provides technical support for game production and online operation support services.
- Competitiveness
- Abundant game development know-how and capital strength
- Customers
-
- Game development companies
- Software publishers
- Online platform operators
- Distributors
- Products
-
- Game engine technology
- Development tools
- Online operation systems
- Debugging services
Pachinko and Arcade Game Machine Manufacturing
- Overview
- Designs and manufactures pachinko and slot machines, supplying them to the market.
- Competitiveness
- Differentiation through utilization of popular game brands
- Customers
-
- Pachinko parlor operators
- Game centers
- Wholesalers
- Products
-
- Pachinko machines
- Slot machines
- Related parts
Content License Provision
- Overview
- Licensing business utilizing intellectual property from game titles.
- Competitiveness
- Ownership of diverse historical IPs and brand power
- Customers
-
- Media companies
- Merchandise manufacturers and sellers
- Advertising agencies
- Products
-
- Game IP usage rights
- Character commercialization rights
- Multimedia expansion
Online Platform Operations
- Overview
- Management and operation of online game platforms for own and third-party titles.
- Competitiveness
- Customer attraction power from large number of registered users
- Customers
-
- Game users
- Sponsor companies
- Advertisers
- Products
-
- Online game site operations
- User data analysis
- Advertising space sales
Overseas Sales Subsidiary Operations
- Overview
- Expansion and support for local markets by subsidiaries overseas.
- Competitiveness
- Extensive overseas network
- Customers
-
- North American market
- European market
- Asian market
- Products
-
- Local market game sales
- Marketing support
- Market research
Competitive Advantage
Strengths
- Expertise in historical content
- Diverse brands and IP portfolio
- Technological strength from solid development subsidiaries
- Global sales channel expansion
- Support for diverse game platforms
- Stable revenue base and high profit margins
- Focus on sustainability and regional contributions
- Strong brand recognition and fan base
- New customer acquisition through collaborations and partnerships
- Ownership of intellectual property across multiple areas
Competitive Advantages
- Differentiation through fusion of historical simulation and action games
- Market superiority from strong IPs and brand assets
- Rapid product rollout capability from diverse subsidiaries
- Broad対応 to online and mobile markets
- Accumulated trust from advanced technology and stable management
- Market expansion rooted domestically and internationally with localization
- Marketing strategy utilizing fan communities
- User trust from long-standing brands and history
- Revenue diversification through multifaceted business model
- Enhanced competitiveness through active investment in new businesses and technologies
Threats
- Management burden from legal risks such as patent litigation
- Competitors' technological innovations and new title releases
- Demand uncertainty from game market trend changes
- Intensifying competition in digital distribution
- Copyright and intellectual property infringement issues
- Political and economic risks in overseas markets
- Increasing cyber security threats
- Intensifying competition for talent acquisition
- Increased business operation costs due to regulatory strengthening
- Reduced consumer spending due to economic downturn
Innovations
2024: Completion of New Head Office KT Building
- Overview
- Completed a new head office building in the Minato Mirai area, incorporating a live house-style hall.
- Impact
- Contributes to improved business efficiency and enhanced external exchange environment
2023: Start of Collaboration with VTuber Agency ANYCOLOR
- Overview
- Began collaboration with a VTuber agency aiming to enter new digital entertainment areas.
- Impact
- Contributes to customer expansion in digital content areas
2022: Transition to Brand-Based Organizational Structure
- Overview
- Implemented organizational optimization by integrating game, online, and media divisions.
- Impact
- Achieved development efficiency and brand strengthening
2021: Announcement of Group Finance Function Consolidation Plan
- Overview
- Plans to establish a subsidiary for consolidating finance and fundraising functions.
- Impact
- Expected to improve capital efficiency and management capabilities
Sustainability
- Conclusion of comprehensive partnership agreement with local communities
- Office operations considering reduction of environmental impact
- Promotion of diversity in game development
- Promotion of sustainable resource use
- Maintenance of good labor-management relations and workplace environment improvement