Capcom
Basic Information
- Stock Code
- 9697
- Industry
- Information and Communications
- Category Detail
- Content Production & Distribution
- Prefecture
- Osaka Prefecture
- Establishment Year
- May 1979
- Listing Year
- October 1990
- Official Website
- https://www.capcom.co.jp/
- TSE Information
- TSE Information
- Yahoo! Finance
- Yahoo! Finance
- Other Companies
- DeNA, Koei Tecmo Holdings, Nihon Falcom, Nippon Ichi Software, Yukes, Tose, Sega Sammy Holdings, Bandai Namco Holdings, Asics, Nintendo, Sanrio, Toho, Square Enix Holdings, Konami Group
Overview
Capcom is a major Japanese game software manufacturer founded in 1979, with strengths in competitive fighting games and numerous globally popular IPs.
Current Situation
Capcom recorded consolidated sales of approximately 152.4 billion yen and operating profit of approximately 57.1 billion yen for the fiscal year ended March 2024, maintaining a solid financial base. Its main business is the planning and development of home console game software, featuring hit titles such as "Street Fighter" and "Monster Hunter". While domestic sales account for 17%, overseas sales comprise 83%, promoting global market expansion. In technology development, it is introducing the latest game development engines and strengthening online games. For arcade games, its subsidiary Enterrise handles pachislot operations. It is actively addressing environmental and social considerations, with strategies centered on promoting game culture and expanding esports. Recently, it has focused on IP litigation and cybersecurity risk management while aiming to enhance stable profitability and brand value.
Trivia
Interesting Facts
- 'Street Fighter II' is one of the biggest hits in arcade game history.
- Capcom developed numerous arcade games using its proprietary CP System board.
- Overseas sales ratio is high, accounting for 83%.
- Withdrew from business-use prize games starting in 2018 and shifted business focus.
- Collaboration works featuring game characters and Marvel are also famous.
Hidden Connections
- Was established with funding support from the former Taito president.
- Has outsourced arcade game service operations to Sega Group.
- Subsidiary Enterrise mainly handles pachislot business.
- Has produced numerous renowned game creators who continue to thrive in the industry even after independence.
Future Outlook
Growth Drivers
- Expansion of next-generation game console platforms
- Growth of the global esports market
- Strengthening of online and mobile game businesses
- Multifaceted content expansion centered on proprietary IPs
- Proactive investment in sustainable management
Strategic Goals
- Achieve overseas sales ratio of 85% or higher
- Elevate international status of esports business
- Accelerate business expansion in emerging markets
- Strengthen environmental load reduction and social contributions
- Innovate game development through utilization of latest technologies
Business Segments
Business-Use Arcade Game Machines
- Overview
- Manufactures and sells a variety of game machines for amusement facilities, responding to market needs.
- Competitiveness
- Largest-scale arcade game development capabilities in Japan
- Customers
-
- Game center operators
- Entertainment facility operators
- Entertainment venues
- Amusement parks
- Products
-
- Arcade game machine bodies
- Game cabinet parts
- Medal game machines
- Amusement prize machines
Pachinko and Pachislot Machine Business
- Overview
- Through group companies, manufactures and sells pachinko and pachislot machines, catering to the domestic gaming market.
- Competitiveness
- Superior development capabilities for machines using proprietary IPs
- Customers
-
- Pachinko parlor operators
- Amusement machine distributors
- Manufacturing partner companies
- Products
-
- Pachinko machines
- Pachislot machines
- Amusement machine parts
- Software development
Content Licensing and IP Management
- Overview
- Manages licenses for its own IPs, promoting brand expansion across various fields.
- Competitiveness
- Possesses numerous famous IPs, securing stable revenue sources
- Customers
-
- Publishers
- Video production companies
- Merchandise manufacturers
- Advertising agencies
- Products
-
- Character licenses
- Video and anime adaptation rights
- Merchandise expansions
- Advertising tie-ups
Online Games and Mobile Apps
- Overview
- Handles planning, development, and operation of online games for smartphones and PCs.
- Competitiveness
- Capable of developing attractive games using major IPs
- Customers
-
- Smartphone users
- PC online gamers
- Distribution platforms
- Products
-
- Smartphone game apps
- Online competitive games
- Digital monetization services
Overseas Market Business Expansion
- Overview
- Actively promotes game sales and IP expansion in overseas markets, addressing local needs.
- Competitiveness
- High overseas sales ratio among Japanese companies
- Customers
-
- Overseas game distributors
- International license partners
- Local operators
- Products
-
- Localized game software
- Global distribution platforms
- Overseas expansion support
R&D and Technical Support
- Overview
- Advances research and development of cutting-edge technologies to improve game development efficiency and quality.
- Competitiveness
- Advanced development technology backed by years of expertise
- Customers
-
- In-house development teams
- External development partners
- Technology companies
- Products
-
- Game development tools
- New technology research
- Development support services
Media and Entertainment Business
- Overview
- Creates multifaceted revenue through anime adaptations and event expansions of content.
- Competitiveness
- Brand value enhancement through video adaptations of famous IPs
- Customers
-
- TV stations
- Film production companies
- Event operators
- Products
-
- Animation production
- CG video works
- Fan event planning
Merchandise Sales and Licensing Business
- Overview
- Aims to expand fanbase and increase revenue through diverse product expansions using popular IPs.
- Competitiveness
- Broad fanbase and diverse product lineup
- Customers
-
- Retail stores
- Online shops
- Distributors
- Products
-
- Game-related merchandise
- Character goods
- Collaboration products
Education and Talent Development Business
- Overview
- Provides education programs specialized in talent development for the game industry.
- Competitiveness
- Practical education content leveraging development know-how
- Customers
-
- Game schools
- Vocational schools
- Training programs
- Products
-
- Game development education
- Programming courses
- Career support services
Marketing and Promotion Support
- Overview
- Provides broad marketing support services utilizing IPs to enhance brand strength.
- Competitiveness
- Leverages deep industry knowledge and networks
- Customers
-
- In-house brands
- Other company clients
- Advertising agencies
- Products
-
- Promotion planning
- Event planning and operation
- Digital marketing
Overseas Licensing and Partner Business
- Overview
- Expands license revenue through collaboration with overseas partners and supports overseas expansion.
- Competitiveness
- International network and IP management capabilities
- Customers
-
- Overseas game companies
- Local distribution platforms
- License agencies
- Products
-
- IP lending business
- Localization support
- Global partnership support
IT Infrastructure and Security Business
- Overview
- Supports stable corporate activities through robust IT infrastructure operations and security measures.
- Competitiveness
- In-house specialist team focused on information leak prevention
- Customers
-
- In-house group
- Related companies
- External corporations
- Products
-
- Network construction
- Cybersecurity measures
- Cloud service implementation
Competitive Advantage
Strengths
- Strong IP portfolio
- Global expansion capabilities
- Innovative game development
- Stable financial base
- Diverse business expansions
Competitive Advantages
- Leadership in the popular competitive fighting game market
- High overseas sales ratio with international competitiveness
- Owns numerous unique IPs across a wide range of game genres
- Synergy effects from arcade and pachislot businesses
- Extensive development experience and proactive investment in technological innovation
Threats
- Intensifying competition in the game market
- Litigation risks surrounding intellectual property rights
- Cyberattack and information leak risks
- Regulatory changes in overseas markets
- Delays in adapting to new technologies
Innovations
2024: Deepening utilization of next-generation game engine RE Engine
- Overview
- Accelerating high-quality game production based on in-house developed RE Engine.
- Impact
- Improved graphics quality and development efficiency
2023: Expansion of online competitive card game 'TEPPEN'
- Overview
- New esports content jointly developed with GungHo.
- Impact
- New revenue sources and fanbase expansion
2022: Strengthening development structure for smartphone games
- Overview
- Expanding mobile business by bolstering development teams.
- Impact
- Improved release speed and quality
2021: Advancing compatibility with cloud gaming
- Overview
- Building game distribution infrastructure for next-generation platforms.
- Impact
- User base expansion and enhanced competitiveness
Sustainability
- Energy-saving upgrades to in-house offices with environmental considerations
- Reducing paper waste through promotion of digital distribution
- Establishing in-house systems to promote employment of disabled persons
- Continuous implementation of regional contribution activities
- Cybersecurity enhancement activities