GENDA
Basic Information
- Stock Code
- 9166
- Industry
- Services
- Category Detail
- Leisure & Recreation Facilities
- Prefecture
- Tokyo
- Establishment Year
- May 2018
- Listing Year
- July 2023
- Official Website
- https://genda.jp/
- TSE Information
- TSE Information
- Yahoo! Finance
- Yahoo! Finance
- Other Companies
- Astroscale Holdings, Timee, SHIFT, AEON Fantasy, freee, SD Entertainment, Round One, ANYCOLOR, Cover, Kyowa Corporation, BuySell Technologies, Bandai Namco Holdings, Sanrio
Overview
GENDA is a rapidly growing entertainment company established in 2018 in the services sector, operating amusement facilities and online crane game businesses.
Current Situation
GENDA recorded consolidated sales of approximately 111.7 billion yen and operating profit of approximately 7.9 billion yen in the fiscal year ending January 2025, achieving rapid growth in the game center industry. In its main amusement facility operations, it operates nationwide under the 'GiGO' brand through its subsidiary GENDA GiGO Entertainment, employing about 12,000 people domestically and internationally. It also generates revenue from operating the online crane game 'LIFTる。' and rental businesses, and has expanded its market share through aggressive M&A strategies. Listed on the Tokyo Stock Exchange Growth Market in 2023, it is strengthening its capital base. It is also focusing on contributions to the environment and local communities, aiming for sustainable growth. In the future, expansion of store networks, strengthening of digital content, and overseas business development are expected to be key pillars of growth.
Trivia
Interesting Facts
- Grew to No. 3 in the game center industry in just 5 years since founding.
- Acquired Sega's game center business and rebuilt it as the GiGO brand.
- Online crane game 'LIFTる。' is expanding domestically and internationally.
- Founding members centered on those with management experience at AEON Fantasy.
- Established joint venture with Round One in North America.
- Entered dining sector by making lemonade specialty store 'Lemonica' a subsidiary.
- Made film distributor Gaga a consolidated subsidiary, expanding into video business.
- Private equity funds heavily involved in shareholder composition.
- Multi-faceted management including rental equipment business through subsidiaries.
- Aiming to become a comprehensive entertainment company including karaoke equipment operations.
Hidden Connections
- Representative Naoki Kataoka, former president of AEON Fantasy, wields strong influence in the industry.
- GENDA succeeded Sega's former game center business and linked it to expansion.
- Includes many private equity fund shareholders and conducts aggressive fundraising.
- U.S. joint venture with Round One transitioned from unusual industry partnership to acquisition.
- Strengthened prize supply by acquiring subsidiary Fukuya Holdings.
- Acquisition of Gaga for film distribution is part of entertainment diversification strategy.
- Promoting fusion of online and physical stores to build unique customer experiences.
- Major shareholder Hideki Yoshimura is representative and co-founder of Midas Capital.
Future Outlook
Growth Drivers
- Diversification and brand strengthening of amusement facilities.
- Expansion of online crane game market and IT utilization.
- Market share expansion through aggressive M&A.
- New store openings domestically and internationally with regional strategies.
- Cross-synergy effects from dining, film, and karaoke businesses.
Strategic Goals
- Entry into top position contention in the amusement industry.
- Advancing differentiation through online-real fusion.
- Strengthening global expansion by increasing overseas business ratio.
- Achieve annual sales of 200 billion yen scale.
- Achievement of environmental, social, and governance (ESG) goals.
Business Segments
Amusement Facility Operation Support
- Overview
- Supports facility operation efficiency and customer attraction with operational know-how and equipment provision.
- Competitiveness
- Abundant provision of operational expertise
- Customers
-
- Game center operators
- Shopping malls
- Amusement facility owners
- Commercial facility management companies
- Products
-
- Amusement equipment rental
- Facility operation support
- Management consulting
- Staff dispatching services
Online Game Platform
- Overview
- Provides safe and fun online gaming environments using IT technology.
- Competitiveness
- IT platform development technology and brand strength
- Customers
-
- End users
- Online game providers
- Advertising agencies
- Products
-
- Online crane game operations
- Game content planning and development
- User management systems
Prize Planning, Manufacturing, and Sales
- Overview
- Meets customer promotional needs with diverse prize production.
- Competitiveness
- Integrated planning and manufacturing system
- Customers
-
- Game centers
- Prize game wholesalers
- Event planning companies
- Products
-
- Prize planning
- Manufacturing and sales
- License management
Dining Store Operation Support
- Overview
- Supports rollout of lemonade specialty stores and popcorn shops.
- Competitiveness
- Entertainment-linked dining business know-how
- Customers
-
- Dining chains
- Retail stores
- Event venues
- Products
-
- Dining store operations
- Product planning and sales
- Supply chain management
Cinema Operations and Content Distribution
- Overview
- Develops high-profitability film-related businesses.
- Competitiveness
- Broad marketing network
- Customers
-
- Cinema operators
- Distributors
- Film production companies
- Products
-
- Cinema operations
- Film distribution
- Marketing
Karaoke Store Operation Support
- Overview
- Pursues customer satisfaction with regionally rooted karaoke operations.
- Competitiveness
- Strong regional penetration
- Customers
-
- Karaoke store operators
- Leisure facilities
- Products
-
- Store operations
- System management
- Event planning
Competitive Advantage
Strengths
- Rapid business expansion and scale growth through M&A
- Integrated operations across diverse entertainment-related businesses
- First-mover advantage in online crane games
- Swift decision-making by strong management team
- Stable operational base backed by ample capital
- Nationwide store network
- Growth potential through overseas expansion
- Success of brand renewal strategy
- Diversified product and service offerings
- Coverage of diverse business areas through subsidiaries
Competitive Advantages
- Store expansion through acquisition of Sega Entertainment
- Strengthened customer touchpoints by integrating online and physical stores
- Proprietary online platform operation technology
- Business synergies across broad entertainment sectors
- Acquisition of immediate capabilities and growth promotion via new M&A
- Broad presence in domestic and international markets
- Stable backing from major capital
- Business portfolio adaptable to diverse customer segments
- Efficiency gains through advanced IT utilization
- Capability to develop new entertainment x dining formats
Threats
- Risk of profit margin decline due to intensifying competition
- Decrease in leisure demand from economic fluctuations
- Technical vulnerabilities in online businesses
- Potential strengthening of laws and regulations
- Market share erosion by new entrants
- Political and economic risks in overseas operations
- Challenges in talent acquisition and development
- Demand decline from changing consumer preferences
- Facility operation risks from natural disasters, etc.
- Copyright issues with digital content
Innovations
2020: Launched Online Crane Game 'LIFTる。' Service
- Overview
- Online crane game platform launched in August 2020.
- Impact
- Contributes to customer base expansion and new revenue creation.
2020: Acquired 85.1% of Sega Entertainment Shares
- Overview
- Made subsidiary through large-scale share acquisition from Sega Group.
- Impact
- Significantly expanded store scale and business foundation.
2021: Acquired U.S. Complex Entertainment Facility 'ENTERRIUM' Business
- Overview
- Acquired NAMCO USA facilities to strengthen North American business.
- Impact
- Contributes to business expansion in the U.S. market.
2022: Acquired Shares in Karaoke Business Shin Corporation
- Overview
- Strengthened karaoke store operations and diversified entertainment business.
- Impact
- Secured new customer touchpoints and revenue diversification.
2023: Listed on Tokyo Stock Exchange Growth Market
- Overview
- Achieved listing to raise capital and improve market recognition.
- Impact
- Contributes to strengthened funding base and enhanced corporate value.
2023: Consecutive M&A of Multiple Amusement Companies
- Overview
- Aggressively acquired game center operators and related companies for expansion.
- Impact
- Achieved significant expansion of store network and business areas.
Sustainability
- Job creation and economic contributions to local communities
- Promotion of environmentally friendly facility operations
- Thorough provision of safe and secure services
- Talent development respecting diversity
- Strict compliance with laws and corporate ethics