Furyu
Basic Information
- Stock Code
- 6238
- Industry
- Machinery
- Category Detail
- Commercial & Industrial Machinery
- Prefecture
- Tokyo
- Establishment Year
- April 2007
- Listing Year
- December 2015
- Official Website
- https://www.furyu.jp/
- TSE Information
- TSE Information
- Yahoo! Finance
- Yahoo! Finance
- Other Companies
- Tsuburaya Fields Holdings, Win P, Avist, Takao, Heiwa, SANKYO, Mars Group Holdings, Universal Entertainment, Oizumi, Daikoku Denki
Overview
Furyu is a comprehensive entertainment company established in 2007, holding the top domestic share in photo sticker booths and boasting strengths in gaming, anime, and prize businesses.
Current Situation
Furyu recorded consolidated sales of approximately 42.8 billion yen and operating profit of approximately 3.8 billion yen for the fiscal year ending March 2024, maintaining stable growth within the industry. It holds about 70% share in the domestic photo sticker booth market and has succeeded in acquiring repeat customers. It is diversifying into content production and smartphone games to expand revenue sources. It has entered anime production and is promoting the utilization of related IP. The colored contact lens mail-order business is scheduled to be transferred in March 2025 to focus management resources. It has a high awareness of sustainability, with expectations for growth in next-generation entertainment businesses. While addressing technological competition with competitors and market fluctuation risks, it is focusing on new developments and brand strengthening. In the future, it plans to actively pursue DX initiatives and overseas market development.
Trivia
Interesting Facts
- Boasts approx. 70% domestic share in photo sticker booth market
- Born from management buyout of Omron Entertainment
- 'Pictlink' image sharing service has over 10 million members
- Operates 17 photo sticker booth direct specialty stores nationwide
- In-house character 'Nemuneko' also enjoys popularity
- Handles game adaptations of diverse anime and comic IPs
- Many popular titles participate in amusement prize 'Minna no Kuji'
- Colored contact lens business scheduled for transfer in 2025
- Diversified into home console and smartphone games
- Actively participating in anime production and promoting related IP utilization
- Established Girls Comprehensive Research Institute to analyze customer trends
- Direct store 'collabo mignon' located in SHIBUYA109
- Hobby EC site 'F:NEX' offers limited items for sale
- Major shareholders include Furyu Shoji, trust banks, and employee stock ownership association
- Known founder Yoshiro Tasaka
Hidden Connections
- Management acquired 100% subsidiary of Omron and started independent operations
- Entered 100-yen shop market through collaboration product development with Daiso
- Actively develops brand collaborations with popular fashion models and talents
- Co-produces works with multiple renowned anime production companies
- Transitioned from First Section to Prime Market due to TSE market reclassification
- Strengthens new businesses by acquiring all shares of Aldot
- Strengthens ties with amusement equipment parts market beyond game software
- Produces prize goods from prominent Sanrio characters
Future Outlook
Growth Drivers
- Maintaining repeat demand in domestic photo sticker booth market
- Expansion of image sharing services through digital shift
- Diversified entertainment content development and IP utilization
- Increasing demand in smartphone game market
- Strengthening direct stores and EC sales channels
- Synergy creation through expanded anime production committee participation
- Growth in new business areas (hobby, licensing)
- Business efficiency and cost reduction through DX promotion
- Improvement in brand recognition domestically and internationally
- Increase in collaboration and tie-up opportunities
Strategic Goals
- Maintain and expand photo sticker booth market share
- Promote new content development through strengthened IP collaboration
- Achieve 15 million members in digital services
- Double anime business sales
- Advance and achieve ESG and sustainability standards
- Expand number of direct stores and launch new formats
- Strengthen competitiveness in new game markets
- Concretize and deploy overseas market entry plans
- Expand product innovations through AI and IoT technology introduction
- Build sustainable business operations framework
Business Segments
Amusement Equipment Manufacturing and Sales
- Overview
- Manufactures and provides commercial game machines and peripherals, boasting top industry share.
- Competitiveness
- Differentiation through sensor technology and image management
- Customers
-
- Arcades
- Gaming venue operators
- Commercial facility operators
- Distributors and agents
- Products
-
- Photo sticker booths
- Prize items
- Arcade game machine parts
Home Console Game Software Planning and Development
- Overview
- Develops diverse titles centered on anime IP-linked software.
- Competitiveness
- Broad IP utilization and development technology
- Customers
-
- Game distributors
- Platform providers
- Online game operators
- Products
-
- Home console game software
- Portable game content
- Smartphone game apps
Content Production and Video Packages
- Overview
- Participates in anime production and promotes content sales.
- Competitiveness
- IP collaboration through production committee participation
- Customers
-
- Anime production committees
- Video distributors
- Media companies
- Products
-
- TV anime production support
- Video planning and production
- DVD/BD packages
Character Licensing for Market
- Overview
- Plans and develops diverse character products and manages licenses.
- Competitiveness
- Strong licensing system with popular IPs
- Customers
-
- Toy manufacturers
- Apparel companies
- Miscellaneous goods manufacturers
- Advertising agencies
- Products
-
- Character goods planning
- Merchandising
- Lottery prizes
Mail-Order Retail
- Overview
- Sells consumer products through direct sales and EC.
- Competitiveness
- Brand recognition and EC operation capabilities
- Customers
-
- General consumers
- Retailers
- Mail-order platforms
- Products
-
- Colored contact lenses
- Hobby EC products
- Photo sticker related products
Store Operations
- Overview
- Enhances customer experience and brand value through direct stores.
- Competitiveness
- Store brand power and planning capabilities
- Customers
-
- General customers
- Event participants
- Local communities
- Products
-
- Photo sticker booth direct store operations
- Event hosting
- Collaboration store expansion
Competitive Advantage
Strengths
- Approx. 70% share in domestic photo sticker booth market
- Diverse entertainment-related IP utilization capabilities
- High technological prowess in products and image management technology
- Strong brand and marketing capabilities
- Diversified business portfolio
- In-house participation in anime production and IP collaboration
- Strengthened customer touchpoints through direct store operations
- Sales network utilizing EC and direct sales
- Maintains stable financial foundation
- Reach to diverse customer segments
Competitive Advantages
- Overwhelming share as the industry's sole major photo sticker booth operator
- Unique product development possible through strong ties with entertainment IPs
- Secures repeat customers via image sharing service 'Pictlink' operation
- Synergy creation by combining diverse game and media businesses
- Improved content creation capabilities through direct anime production participation
- Deep understanding of female users via in-house Girls Comprehensive Research Institute
- Expanded brand awareness through joint planning stores
- Strong resilience to market fluctuations with multi-channel sales
- Product design capabilities utilizing advanced sensor technology
- Stable management structure under strong leadership team
Threats
- Intensifying competition in smartphone game market
- Uncertainty in consumer demand due to economic fluctuations
- Market share fluctuations from competitors' new technology developments
- Potential strengthening of copyright and licensing regulations
- Business impacts from external factors like COVID-19 pandemic
- Risk of delay in digitalization spillover for photo sticker booths
- Risks in overseas market development
- Challenges in talent acquisition and development
- Risk of rising raw material costs
- Potential difficulties in responding to rapid changes in consumer preferences
Innovations
2024: Launch of New Photo Sticker Booth 'KATY' Series
- Overview
- Equipped with as-is mode to prevent image reversal, improving user experience.
- Impact
- Contributes to share expansion and improved customer satisfaction.
2023: Expansion of Anime Business Production Committee Participation
- Overview
- Strengthens IP development by planning and producing anime works in-house.
- Impact
- Exhibits positive spillover effects on related goods sales and game linkages.
2022: Image Sharing Service 'Pictlink' Membership Exceeds 10 Million
- Overview
- Expands smartphone-linked service to create repeat customers among youth.
- Impact
- Establishes stable revenue base with paid membership rate over 15%.
2021: Acquisition of All Shares in Subsidiary Aldot
- Overview
- Acquires joint venture to strengthen group for new business creation.
- Impact
- Achieves business diversification and synergy expansion.
2020: Strengthened Deployment of Hobby EC Site 'F:NEX'
- Overview
- Expands character goods mail-order business to enhance market response.
- Impact
- Contributes to sales growth in e-commerce business.
Sustainability
- Promotion of environmentally friendly photo sticker booth development
- Waste reduction and recycling promotion activities
- Cultural and educational support through collaboration with local communities
- CO2 emissions reduction through power usage efficiency improvements
- In-house initiatives for women's empowerment and diversity respect