GLOE
Basic Information
- Stock Code
- 9565
- Industry
- Services
- Category Detail
- Advertising
- Prefecture
- Tokyo
- Establishment Year
- November 2015
- Listing Year
- November 2022
- Official Website
- https://wellplayed-rizest.jp/
- TSE Information
- TSE Information
- Yahoo! Finance
- Yahoo! Finance
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Overview
GLOE is Japan's first publicly listed comprehensive e-sports trading company, established in 2015 with its headquarters in Shinjuku-ku, Tokyo, and primarily focuses on event planning and operations.
Current Situation
GLOE adopted its current name in February 2024 and was listed on the Tokyo Stock Exchange Growth Market in November 2022. Its latest capital is approximately 146 million yen, and it engages in planning and operating games and e-sports events, video production, streaming, and promotions. It places particular emphasis on operating e-sports facilities and managing players and creators, establishing a unique position within the industry. It is also actively pursuing regional revitalization and new business development, strengthening its sales promotion operations in 2023 through the establishment of a subsidiary. Amid expanding demand driven by e-sports market growth, it aims to become an industry-leading company by diversifying its business and reinforcing its revenue base going forward. Technologically, it is enhancing services through improved streaming studios and specialized facility operations. Additionally, it is bolstering digital promotions and influencer marketing to expand into domestic and international markets. It is advancing strategies to sustainably enhance competitive advantages by focusing on human resource development and deepening customer relationships.
Trivia
Interesting Facts
- First e-sports stock listed on the Tokyo Stock Exchange in Japan.
- Led by a two-person representative director system.
- e-sports SQUARE is an iconic facility in Akihabara.
- Strong management foundation as a specific subsidiary of Fun Corporation Kayac.
- Innovative approach using e-sports for regional revitalization.
- Handles tournament operations, video production, and management in one package in the same industry.
- Strengthened promotion domain through subsidiary establishment.
- Head office located near Shinjuku Gyoen, highly convenient in Tokyo.
- Emphasis on influencer marketing.
- Expanding business areas in line with the growth of the domestic e-sports market.
- Pro gamer management services as a key focus area.
- Streaming studios fully equipped with soundproofing and multifunctional.
- Extensive network backed by rich event operation experience.
- Actively operates official channels on YouTube and X.
- Pioneering company supporting youth hobby culture.
Hidden Connections
- Benefits from stable management environment due to capital participation by Fun Corporation Kayac.
- Akihabara's e-sports SQUARE serves as a hub for disseminating regional e-sports culture.
- Possesses event production network that allows collaboration while competing with peers.
- Advances regional revitalization projects through collaboration with local governments.
- Player management business plays a crucial role in pro league development.
- Exploring expansion to local bases such as Niigata and Fukuoka.
- Video streaming technology closely linked to video production trends in the advertising industry.
- Also handles audits and consulting for new e-sports entrants.
Future Outlook
Growth Drivers
- Rapid growth of e-sports market domestically and internationally
- Innovation and expansion of digital content streaming technology
- Increasing needs for new entries and collaborations from local governments and companies
- Diversification of demand due to changes in youth preferences
- Effective utilization of influencer marketing
- Increasing popularity of pro gamers and demand for management
- Market recovery from normalization of event hosting post-COVID
- Expected market expansion through global e-sports collaboration
- Improved streaming quality through new technology adoption
- Strengthening of regional contribution activities from ESG perspective
Strategic Goals
- Establish top-class market share in e-sports
- Expand base strategy to major domestic cities and regions
- Achieve over 100 annual event plannings
- Strengthen revenue base through advanced use of digital streaming technology
- Build stable revenue model by addressing diverse customer needs
- Create social value contributing to regional revitalization
- Aim for largest scale in Japan in player management business
- Expand participation in planning and operations of international tournaments
- Standardize sustainable event hosting with environmental considerations
- Foster inclusive and diverse e-sports culture
Business Segments
Corporate Promotion
- Overview
- Proposes and operates e-sports events and related services for corporate promotions.
- Competitiveness
- High client satisfaction due to specialized e-sports expertise and planning capabilities
- Customers
-
- Game-related companies
- Advertising agencies
- Sports organizations
- IT companies
- Local governments
- Educational institutions
- Products
-
- e-Sports tournament planning
- Advertising and promotion production
- Event operation support
- Live streaming services
Facility Operation Services
- Overview
- Support for e-sports facility operations and management, and provision of studio equipment services.
- Competitiveness
- Operations know-how specialized in technical equipment
- Customers
-
- Regional sports facilities
- Commercial facility operators
- Local governments
- Universities
- Products
-
- e-Sports dedicated facility management
- Streaming studio operations
- Equipment design and installation support
Player and Creator Management Business
- Overview
- Supports business monetization through management of players and creators.
- Competitiveness
- Industry-leading network and support system
- Customers
-
- Pro gamers
- e-Sports teams
- Individual creators
- Corporate sponsors
- Products
-
- Player contract management
- Casting services
- Marketing support
Consulting Business
- Overview
- Consulting leveraging specialized knowledge of the e-sports market.
- Competitiveness
- Comprehensive support with rich industry knowledge
- Customers
-
- Game development companies
- Local governments
- Educational institutions
- Sports organizations
- Products
-
- e-Sports business planning support
- Regional revitalization planning
- Market analysis
Video Production and Streaming Support
- Overview
- Provides e-sports related video and streaming services for B2B.
- Competitiveness
- High-quality video production technology and streaming infrastructure
- Customers
-
- Tournament organizers
- Corporate advertisers
- Media
- Creators
- Products
-
- Live streaming production
- Video content production
- Media operations
Event Planning and Production
- Overview
- Implements planning and operation services for various events.
- Competitiveness
- Flexible response by staff with extensive experience
- Customers
-
- Advertising agencies
- Corporate PR departments
- Local governments
- Products
-
- Sales promotion event planning
- Venue setup
- Operation management
Influencer Marketing
- Overview
- Marketing services utilizing e-sports influencers.
- Competitiveness
- Effective exposure through extensive network
- Customers
-
- Advertisers
- Game manufacturers
- Retailers
- Products
-
- Casting
- SNS campaign planning
- Promotion management
Competitive Advantage
Strengths
- Comprehensive service capabilities specialized in e-sports
- Well-equipped partner facilities and streaming studios
- Player and creator management capabilities
- Credibility from listing on Tokyo Stock Exchange Growth Market
- Stable management base under Kayac's specific subsidiary
- Specialized knowledge and expertise in e-sports market
- Drive for regional revitalization and new businesses
- Utilization of diverse streaming and promotion methods
Competitive Advantages
- Market superiority as Japan's first publicly listed e-sports trading company
- One-stop provision from e-sports events to video streaming
- Strong group structure and capital support with specific subsidiaries
- Ensured high-quality streaming environment through specialized facility operations
- Proposal strength based on track record of collaboration with wide range of companies and local governments
- High industry recognition and brand power centered on younger generation
- Planning and operation capabilities incorporating the latest technology
- Multifunctional business expansion from events to content production
Threats
- Revenue pressure from intensifying competition in e-sports market
- Increased equipment update costs due to rapid technological innovation
- Risk of event restrictions due to new infectious diseases, etc.
- Business impacts from changes in laws and regulations or copyrights
- Risk of market contraction due to changes in young people's preferences
- Intensified competition from entry of major companies
- Instability in revenue sources due to difficulties in securing sponsors
- Security risks in digital streaming
Innovations
2024: Name Change and Brand Integration
- Overview
- Changed company name to GLOE Co., Ltd. in February 2024 to strengthen brand power.
- Impact
- Enables improved brand recognition and unified service deployment
2023: Business Expansion through Subsidiary Establishment
- Overview
- Established subsidiary for sales promotion of e-sports events.
- Impact
- Strengthened sales capabilities and expanded base for acquiring new clients
2022: First Pro e-Sports Stock Listing
- Overview
- Expanded market recognition as Japan's first listed e-sports stock company.
- Impact
- Achieved diversification of fundraising and accelerated business growth
2021: Wellplayed and RIZeST Merger
- Overview
- Integrated operations of both companies to form a comprehensive e-sports trading company.
- Impact
- Promoted service diversification and efficiency
Sustainability
- Promotion of e-sports utilization projects contributing to regional revitalization
- Measures to reduce environmental impact in event operations
- Sustainable growth through strengthened collaboration with local communities
- Promotion of energy-saving equipment installation in facilities
- Support for regional and young people to advance diversity